<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5287325620735339464</id><updated>2012-02-16T06:25:12.226-08:00</updated><category term='Introduction'/><category term='Six Days in Fallujah'/><category term='Morality'/><category term='Valve'/><category term='Twitter'/><category term='E3 2009'/><category term='Netflix'/><category term='The Conduit'/><category term='Fairytale Fights'/><category term='Xbox 360'/><category term='Review'/><category term='Photos'/><category term='Smashball'/><category term='Burlesque'/><category term='Steam'/><category term='Call of Duty'/><category term='Facebook'/><title type='text'>Bioschlock!</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-2937712522642189606</id><published>2010-10-08T22:45:00.000-07:00</published><updated>2010-10-08T23:09:57.390-07:00</updated><title type='text'>Indiecade.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_APQH26gRzJY/TLAGHxut22I/AAAAAAAAAGc/gkuxwWKEMvY/s1600/IMG_2566.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 509px; height: 285px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/TLAGHxut22I/AAAAAAAAAGc/gkuxwWKEMvY/s400/IMG_2566.JPG" alt="" id="BLOGGER_PHOTO_ID_5525923473461730146" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;After over a year of not writing in this thing, it's time to get restarted, and so here we go.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Indiecade&lt;/span&gt;. Independent... &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;cade&lt;/span&gt;. A festival of all things gaming that might have otherwise slipped under the radar, or worse, been lost in the bargain bin of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;DLC&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Went with a friend today, on this, the day of the media preview.&lt;br /&gt;&lt;br /&gt;Highlights:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Cat and the Coup&lt;/span&gt; is a "documentary game in which you play the cat of Dr. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Mohammed&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Mossadegh&lt;/span&gt;, the first democratically elected Prime Minister of Iran."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_APQH26gRzJY/TLADGtOee0I/AAAAAAAAAGM/ewjstzz21K4/s1600/screenShot4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 470px; height: 293px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/TLADGtOee0I/AAAAAAAAAGM/ewjstzz21K4/s400/screenShot4.jpg" alt="" id="BLOGGER_PHOTO_ID_5525920156538010434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;With a description like that, what preteen wouldn't want it for Christmas? I was thrilled to find myself scratching and pawing at the former prime minister as his fictional black cat, and, as developer Peter &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Brinson&lt;/span&gt; explained to me, I was more or less becoming a part of history.&lt;br /&gt;&lt;br /&gt;As the cat, you are given hints by outlines of yourself appearing in the spot you need to be. For instance, I was given the task of knocking over an inkwell. I pawed at the damn thing until it flew across the room, causing the old man to shuffle after it, which in turn opened a door that I could pass through.&lt;br /&gt;&lt;br /&gt;The game itself is a magical dream, with vibrant colors and impossible physics. Not only could this game be played, it could be studied.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Limbo&lt;/span&gt; is already available via the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Xbox&lt;/span&gt; Arcade.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_APQH26gRzJY/TLAEUMsZ7pI/AAAAAAAAAGU/Lv41_JG4owY/s1600/limbo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 485px; height: 271px;" src="http://4.bp.blogspot.com/_APQH26gRzJY/TLAEUMsZ7pI/AAAAAAAAAGU/Lv41_JG4owY/s400/limbo.jpg" alt="" id="BLOGGER_PHOTO_ID_5525921487834967698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;From what I understood without the developer around, this side-scrolling adventure requires the player to outsmart &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;boobie&lt;/span&gt; traps and escape giant spiders. A truly visual beauty, this one, with a lot of trial-and-error restarts. I gave up after being unable to avoid a bear trap for the tenth time. Yes, that is a giant spider.&lt;br /&gt;&lt;br /&gt;And &lt;span style="font-weight: bold;"&gt;B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now)&lt;/span&gt; is a ridiculous party game that every drunk should own. You don't even have to be drunk, you could be high. You could be high and drunk. You could be sober. You should own it. If a picture is worth a thousand words, then I'll just leave this here.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_APQH26gRzJY/TLAGlLv0pmI/AAAAAAAAAGk/XnPh5XqqJBY/s1600/IMG_2538.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 529px; height: 296px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/TLAGlLv0pmI/AAAAAAAAAGk/XnPh5XqqJBY/s400/IMG_2538.JPG" alt="" id="BLOGGER_PHOTO_ID_5525923978661897826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Tomorrow is day two, and as was promised by a guy I met on the street, it will be "amazing." On the agenda:&lt;br /&gt;&lt;br /&gt;John Romero&lt;br /&gt;Humans Vs. Zombies (in real life)&lt;br /&gt;Party?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-2937712522642189606?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/2937712522642189606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2010/10/indiecade.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/2937712522642189606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/2937712522642189606'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2010/10/indiecade.html' title='Indiecade.'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_APQH26gRzJY/TLAGHxut22I/AAAAAAAAAGc/gkuxwWKEMvY/s72-c/IMG_2566.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-7245963822506827430</id><published>2009-07-02T11:05:00.001-07:00</published><updated>2009-07-02T11:14:38.779-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Steam'/><category scheme='http://www.blogger.com/atom/ns#' term='Valve'/><category scheme='http://www.blogger.com/atom/ns#' term='Smashball'/><title type='text'>Smashball takes one giant leap in to the future of social gaming.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://vcreporter.com/site_images_upload/story/2009/07/01/16/gamer.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 350px; height: 263px;" src="http://vcreporter.com/site_images_upload/story/2009/07/01/16/gamer.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Today my article on Steve DeBaun, co-creator of &lt;span style="font-style: italic;"&gt;Smashball&lt;/span&gt;, a mod based on the Source engine and available on &lt;a href="http://store.steampowered.com/app/17730/"&gt;Steam&lt;/a&gt;, was published and is in print. If you live in Ventura County, pick up a copy of the &lt;a href="http://vcreporter.com/cms/index/"&gt;VC Reporter&lt;/a&gt; today. It is almost always the case that the print version looks far superior to the online version (more pictures!).&lt;br /&gt;&lt;br /&gt;Besides reading it because you like me, read it because Steve DeBaun is an interesting fellow with a vision. I have no doubt that one day him and his partner Mike Bott will be recognized for their gaming innovations.&lt;br /&gt;&lt;br /&gt;They are, as I put it, the 'open source' developers -- as in, they aren't confined to a cubicle or a large office. Steve makes his office the streets of Ventura. On top of that, their ideas aren't limited to a MMORPG; they want to make what amounts to the "NFL of video games," in which watching is just as fun as playing.&lt;br /&gt;&lt;br /&gt;Stay tuned for an in-depth review of "&lt;a href="http://www.smashball.tv/"&gt;the galaxy's most violent sport&lt;/a&gt;" (once I get a hold of The Orange Box!)!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://vcreporter.com/cms/story/detail/?id=7067"&gt;Read the article here!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SFT270PslPU&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SFT270PslPU&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-7245963822506827430?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/7245963822506827430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/07/smashball-takes-one-giant-leap-in-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/7245963822506827430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/7245963822506827430'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/07/smashball-takes-one-giant-leap-in-to.html' title='Smashball takes one giant leap in to the future of social gaming.'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-5213491279898363193</id><published>2009-06-30T12:38:00.000-07:00</published><updated>2009-06-30T12:47:24.143-07:00</updated><title type='text'>Tasunoko vs. Capcom playable at Anime Expo this weekend.</title><content type='html'>Were you looking for another excuse to go to Anime Expo other than, you know, the &lt;a href="http://www.destructoid.com/elephant/photo-m.phtml?post_key=94108&amp;amp;photo_key=50598"&gt;cosplayers who don't realize that their outfit doesn't work in real life?&lt;/a&gt; I'm not complaining, I'm just telling you that she isn't real, it's all of this computer graphic technology. Thanks a lot, Lucas.&lt;br /&gt;&lt;br /&gt;Capcom will be allowing the public to demo &lt;a href="http://wii.ign.com/objects/142/14281713.html"&gt;Tatsunoko vs. Capcom: Ultimate All-Stars&lt;/a&gt; for the first time.&lt;br /&gt;&lt;br /&gt;I was able to get my hands on it at E3, and boy let me tell you -- I really suck at these games. I couldn't tell my power ranger from my dragonball, and I couldn't find Iron Man in the line up. Really irked me.&lt;br /&gt;&lt;br /&gt;If any of the two people who read this blog actually end up going to Anime Expo, I'd love to hear your reactions and maybe get some pictures from the event to do a feature.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.capcom-unity.com/s-kill/blog/2009/06/30/tatsunoko_vs_capcom_ultimate_allstars_hits_anime_expo"&gt;Read all about it!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8XmvnCzzS-c&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/8XmvnCzzS-c&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-5213491279898363193?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/5213491279898363193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/06/tasunoko-vs-capcom-playable-at-anime.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/5213491279898363193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/5213491279898363193'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/06/tasunoko-vs-capcom-playable-at-anime.html' title='Tasunoko vs. Capcom playable at Anime Expo this weekend.'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-335967064944636239</id><published>2009-06-15T11:26:00.000-07:00</published><updated>2009-06-16T10:28:52.591-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Six Days in Fallujah'/><category scheme='http://www.blogger.com/atom/ns#' term='Morality'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><title type='text'>In Memorium: A gamer's perspective on digital choices and memories.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_APQH26gRzJY/SjaZ_TTcrxI/AAAAAAAAAE0/9qFnBkCgTpU/s1600-h/fallujah.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 535px; height: 275px;" src="http://2.bp.blogspot.com/_APQH26gRzJY/SjaZ_TTcrxI/AAAAAAAAAE0/9qFnBkCgTpU/s400/fallujah.jpg" alt="" id="BLOGGER_PHOTO_ID_5347630920341696274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;An article appearing in the June 6&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;th&lt;/span&gt; edition of Newsweek titled &lt;a href="http://www.newsweek.com/id/200861/page/1"&gt;The Battle over the Battle of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Fallujah&lt;/span&gt;&lt;/a&gt; exposes the controversy surrounding Atomic Games' &lt;span style="font-style: italic;"&gt;Six Days in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Fallujah&lt;/span&gt;, &lt;/span&gt;&lt;span&gt;a first-person shooter recreating the events of the &lt;a href="http://en.wikipedia.org/wiki/First_Battle_of_Fallujah"&gt;first battle of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Fallujah&lt;/span&gt; in 2004&lt;/a&gt;.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;The game's creator, Peter &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Tamte&lt;/span&gt;, had no intention of exploiting the situation. His plan was to make a game that would recreate the events in a respectable manner and to involve the veterans by including personal commentary and opinions in to the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;game play&lt;/span&gt; itself. But how does one recreate an infamous battle, still fresh in the minds of those families and friends who lost loved ones only five years ago, without exposing those traumatized to needless flashbacks?&lt;br /&gt;&lt;br /&gt;A little bit of history here: the first operation, codenamed '&lt;a href="http://en.wikipedia.org/wiki/Operation_Vigilant_Resolve"&gt;Vigilant Resolve&lt;/a&gt;,' failed. Twenty-seven US soldiers died including countless civilians and insurgents. The year was 2004, toward the beginning of the Iraq war. The second battle, that which the game is based upon, was called '&lt;a href="http://en.wikipedia.org/wiki/Operation_Phantom_Fury"&gt;Phantom Fury&lt;/a&gt;' and proved to be more successful than the first, though still disappointing in the end, with most of the high-profile targets having escaped prior to the taking of the city.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Games about war &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;ar&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_APQH26gRzJY/Sjag820kEUI/AAAAAAAAAE8/R3Z5LsYsdC0/s1600-h/codresized1.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 366px; height: 205px;" src="http://4.bp.blogspot.com/_APQH26gRzJY/Sjag820kEUI/AAAAAAAAAE8/R3Z5LsYsdC0/s320/codresized1.png" alt="" id="BLOGGER_PHOTO_ID_5347638574917620034" border="0" /&gt;&lt;/a&gt;e nothing new. The Call of Duty franchise, an immensely popular World War 1 through Vietnam simulator has a loyal &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;fan base&lt;/span&gt; and sequels in production. Even games with a more personal attitude such as Splinter Cell and Tom Clancy titles deal in current events; the echoes of war and espionage are ever present in our entertainment. They inundate us and desensitize us to the realities we see in the news.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;But no game has been made as of yet that simulates a war that is still running its course, and very few if any survivors or relatives of those who died in Vietnam or any of the World Wars lobby against the video game industry. &lt;span style="font-style: italic;"&gt;Six Days&lt;/span&gt;, however, has drawn a lot of attention and may not be released, after publisher &lt;a href="http://www.edge-online.com/news/konami-drops-six-days-in-fallujah"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Konami&lt;/span&gt; pulled its support of the game a week after it was initially demonstrated&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"After seeing the reaction to the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;video game&lt;/span&gt; in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it," a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Konami&lt;/span&gt; PR representative told &lt;a href="http://www.asahi.com/english/Herald-asahi/TKY200904270177.html" rel="nofollow"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Asahi&lt;/span&gt;&lt;/a&gt;. "We had intended to convey the reality of the battles to players so that they could feel what it was like to be there."&lt;/blockquote&gt;&lt;br /&gt;Which begs the question: how can a game truly convey a real-life experience? Will a game ever be considered a proper medium for memorial? The answer is complicated, though it has been tackled by games with varying degrees of success.&lt;br /&gt;&lt;br /&gt;In 2004, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Lionhead&lt;/span&gt; Studios released Fable, a game that Peter &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Molyneux&lt;/span&gt; pumped-up beyond expectations and, when the game failed to deliver on some key aspects promised, was deemed a slight disappointment. But the most interesting feature was the ability to adjust your '&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;alignment&lt;/span&gt;' by committing acts of good or evil.&lt;br /&gt;&lt;br /&gt;Games like Fable, such as Mass Effect or Star Wars: Knights of the Old Republic, use this system to determine the outcome of your character and the world around him/her. This system, however, is deeply flawed and cannot accurately mirror reality.&lt;br /&gt;&lt;br /&gt;In Fable, eating tofu allows the character to accumulate 'good' points. Eating living chickens &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_APQH26gRzJY/SjaiXY4lJrI/AAAAAAAAAFM/BaM24GrP9wA/s1600-h/choices.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 397px; height: 223px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/SjaiXY4lJrI/AAAAAAAAAFM/BaM24GrP9wA/s320/choices.jpg" alt="" id="BLOGGER_PHOTO_ID_5347640130249500338" border="0" /&gt;&lt;/a&gt;accumulates 'bad' points. In Mass Effect, some of the options seem rather black and white. You can choose to agree with a person or disagree, each with varying outcomes. To add a bit of depth to this system, there is the charm and intimidate features, allowing an interrogator to take it a step further by threatening violence or &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;benevolence&lt;/span&gt;. However, the game misses the subtleties and personality associated with having a conversation with a living human being.&lt;br /&gt;&lt;br /&gt;Given the option of killing or sparing a thief in Fable will result in the player having to choose one or the other; in reality, these options seem arbitrary and unrealistic. No sane human, given the power over life and death, would be able to choose as quickly as one can in game. In reality there are other options. Take for instance Terminator 2, in which the machine (Arnold) is told not to kill; instead, he disables the enemies by rendering them unable to walk. This combines both options in a sane yet somewhat violent way. In &lt;span style="font-style: italic;"&gt;Star Wars&lt;/span&gt;or &lt;span style="font-style: italic;"&gt;Fable&lt;/span&gt;, these human compromises are not only unavailable, they are impossible to imagine in such a binary world. Rendering an enemy immobile would address the situation at hand, but there would (and should) be consequences down the line.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Six Days&lt;/span&gt; features cut scenes involving real soldiers who survived &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Fallujah&lt;/span&gt;. These men and women took part in the production of the game helping the Atomic Games team to make &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Fallujah&lt;/span&gt; appear as realistic as possible.&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Atomic's&lt;/span&gt; sprawling office feels almost like a shrine to Phantom Fury, with photos of the fighting pinned to walls and scattered on desks. Graphic designers, still trying to perfect the game, study the posters to help re-create the precise look of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Fallujah&lt;/span&gt;: the pockmarked cinder blocks and the sagging electric lines. On a recent day, in a studio attached to the entry hall, an Atomic employee was interviewing Jason &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Arellano&lt;/span&gt;, a former Marine sergeant who had been clearing insurgents in a home when a grenade exploded near him and a bullet struck his groin. "As we pushed further and further into the city, we became aware of a more well-trained or disciplined fighter," he said into the camera for a clip that might be inserted in the game. It's not unusual to hear Atomic employees talking about something as technical as the specific properties of an AT-4 shoulder-fired rocket.&lt;/blockquote&gt;&lt;br /&gt;If anything, a game is just a more interactive version of a movie. Whereas movies such as &lt;span style="font-style: italic;"&gt;Black Hawk Down&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Saving Private Ryan&lt;/span&gt; all garner respect for their portrayal of the soldiers and the events that transpired, video games aren't given the same benefit to perform before being labeled. Despite a moral system that appears broken and in need of a revamp, games are just as likely to be true to the source as are movies and should be judged on their merit and honesty rather than by emotional reactions to the mere notion of being a 'game.'&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_APQH26gRzJY/Sjah7REWDrI/AAAAAAAAAFE/WfC9vP55sHE/s1600-h/codresized2.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 396px; height: 222px;" src="http://4.bp.blogspot.com/_APQH26gRzJY/Sjah7REWDrI/AAAAAAAAAFE/WfC9vP55sHE/s320/codresized2.png" alt="" id="BLOGGER_PHOTO_ID_5347639647115022002" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The difference, however, is that unlike a movie, the decisions are in the hands of each individual player. No one person will have the same gaming experience as another in &lt;span style="font-style: italic;"&gt;Six Days&lt;/span&gt;, though the story appears to be linear. How can a game accurately portray such a disastrous day in American military history without offending a certain segment of the population? It can't, not until games become so smart that moral decisions aren't made at the press of a button, rather they're decided in the player's mind and the actions are performed as chosen. Or, conversely, the game plays more like a movie and each section is decided for the player; in which case it wouldn't be a game at all.&lt;br /&gt;&lt;br /&gt;There will be no appeasing everyone. A game is like a painting: each individual will have his or her interpretation that others will disagree with. Making a game based on such a tragic battle is risky, but fortune rewards risk. And, if the veterans of the battle themselves are willing and excited to share their story via this medium, then I'm all for it. I hope &lt;span style="font-style: italic;"&gt;Six Days in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Fallujah&lt;/span&gt;&lt;/span&gt; somehow finds the light of day on shelves in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;Gamestop&lt;/span&gt;, Target, etc.; having control over an individual soldier adds personality that might otherwise be ignored. There are no 'first person' movies, for instance, and though &lt;span style="font-style: italic;"&gt;Saving Private Ryan &lt;/span&gt;was an &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;emotional&lt;/span&gt; movie, a viewer could only feel as connected to any character as the person sitting beside him.&lt;br /&gt;&lt;blockquote&gt;On May 26, [Peter &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Tamte&lt;/span&gt;] got on the phone to Tracy Miller, whose son was killed by a sniper in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;Fallujah&lt;/span&gt;, and tried to win her over by arguing that the game honors the Marines. Miller listened politely, but remained skeptical. "By making it something people play for fun, they are trivializing the battle," she told &lt;em&gt;NEWSWEEK.&lt;/em&gt;&lt;/blockquote&gt;In a video game, the choices are yours, binary or not. The decisions you make effect the outcome of the game. In the case of &lt;span style="font-style: italic;"&gt;Six Days&lt;/span&gt;, every decision made will shine a light on the soldiers who fought and gave their lives. What is the difference between a video game that will forever find its place on a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_26"&gt;gamers&lt;/span&gt; shelf and a non-interactive wall covered in the names of the fallen?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_APQH26gRzJY/Sjai4oc35fI/AAAAAAAAAFU/HGKEmRW3_b4/s1600-h/memorial2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 476px; height: 356px;" src="http://2.bp.blogspot.com/_APQH26gRzJY/Sjai4oc35fI/AAAAAAAAAFU/HGKEmRW3_b4/s400/memorial2.jpg" alt="" id="BLOGGER_PHOTO_ID_5347640701363938802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;embed id="mymovie" flashvars="playerMode=embedded&amp;amp;movieAspect=4.3&amp;amp;flavor=EmbeddedPlayerVersion&amp;amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6207869%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash" width="432" height="362"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-335967064944636239?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/335967064944636239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/06/in-memorium-gamers-perspective-on.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/335967064944636239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/335967064944636239'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/06/in-memorium-gamers-perspective-on.html' title='In Memorium: A gamer&apos;s perspective on digital choices and memories.'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_APQH26gRzJY/SjaZ_TTcrxI/AAAAAAAAAE0/9qFnBkCgTpU/s72-c/fallujah.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-6029364801089630507</id><published>2009-06-12T11:16:00.000-07:00</published><updated>2009-06-12T11:43:38.864-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='Twitter'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Netflix'/><title type='text'>Xbox 360 to become your next PC.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_APQH26gRzJY/SjKgskDKfkI/AAAAAAAAAEM/33DrveGiXuU/s1600-h/prjctntl-F_2resize.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 368px; height: 400px;" src="http://1.bp.blogspot.com/_APQH26gRzJY/SjKgskDKfkI/AAAAAAAAAEM/33DrveGiXuU/s400/prjctntl-F_2resize.png" alt="" id="BLOGGER_PHOTO_ID_5346512395093835330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;With the announcement that &lt;a href="http://www.telegraph.co.uk/scienceandtechnology/technology/e3-2009/5428781/E3-2009-Facebook-Twitter-and-Last.fm-available-via-Microsofts-Xbox-360.html"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Facebook&lt;/span&gt;, Twitter, and Last.&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;fm&lt;/span&gt;&lt;/a&gt; would be joining Microsoft on their race to become the true 'next-gen' console, it's hard to imagine how one would differ the machine from a PC. Most of these applications, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Netflix&lt;/span&gt; included, have been strictly computer based longer than the 360, PS3, or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Wii&lt;/span&gt; have been around, requiring an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;internet&lt;/span&gt; connection to handle. But, with the introduction of web browsing capabilities and social networking via Live and Home, is it any wonder that users of these services would want more?&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Kotaku&lt;/span&gt; has an interesting article up, "&lt;a href="http://kotaku.com/5288214/when-will-it-be-wrong-to-call-the-xbox-360-a-game-console"&gt;When Will It Be Wrong To Call The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Xbox&lt;/span&gt; 360 a Game Console?&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;My personal opinion is that the 360 should have never been called strictly a 'gaming' console, by Microsoft or fans. It's a multi-media capable entertainment system that delivers movies, games, music, and social networking in a way that the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Wii&lt;/span&gt; or PS3 cannot (at least not yet).&lt;br /&gt;&lt;br /&gt;And if Microsoft continues to blur the line between console gaming and PC browsing, is that such a bad thing? How often have you found yourself sitting at a computer desk wishing to be elsewhere? Be honest -- how bogged down is your computer? Can it play a top-of-the-line game as well as a 360 can?&lt;br /&gt;&lt;br /&gt;Let's start a discussion.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_APQH26gRzJY/SjKhHh5N6RI/AAAAAAAAAEc/Qe4tLHf8iIg/s1600-h/NewsfeedAddresize.png"&gt;&lt;img style="cursor: pointer; width: 294px; height: 165px;" src="http://4.bp.blogspot.com/_APQH26gRzJY/SjKhHh5N6RI/AAAAAAAAAEc/Qe4tLHf8iIg/s320/NewsfeedAddresize.png" alt="" id="BLOGGER_PHOTO_ID_5346512858371713298" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_APQH26gRzJY/SjKhPr1I4oI/AAAAAAAAAEk/2PjHmp5e82s/s1600-h/thunderbirdDemoSS10resized.png"&gt;&lt;img style="cursor: pointer; width: 293px; height: 165px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/SjKhPr1I4oI/AAAAAAAAAEk/2PjHmp5e82s/s320/thunderbirdDemoSS10resized.png" alt="" id="BLOGGER_PHOTO_ID_5346512998477914754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_APQH26gRzJY/SjKhZmkbBhI/AAAAAAAAAEs/1BQ0bzVGokk/s1600-h/netflixqueue.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_APQH26gRzJY/SjKhZmkbBhI/AAAAAAAAAEs/1BQ0bzVGokk/s320/netflixqueue.png" alt="" id="BLOGGER_PHOTO_ID_5346513168864314898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I have codes for the game &lt;a href="http://neosteam.atlusonline.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Neo&lt;/span&gt; Steam: The Shattered Continent&lt;/a&gt; to give away for those of you who pique my interest!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://neosteam.atlusonline.com/screenshots.aspx"&gt;Official &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Neo&lt;/span&gt; Steam Game: Free Downloads/Media Screenshots&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-6029364801089630507?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/6029364801089630507/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/06/xbox-360-to-become-your-next-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/6029364801089630507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/6029364801089630507'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/06/xbox-360-to-become-your-next-pc.html' title='Xbox 360 to become your next PC.'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_APQH26gRzJY/SjKgskDKfkI/AAAAAAAAAEM/33DrveGiXuU/s72-c/prjctntl-F_2resize.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-4639998345232449043</id><published>2009-06-10T18:59:00.000-07:00</published><updated>2009-06-11T12:29:04.673-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Burlesque'/><category scheme='http://www.blogger.com/atom/ns#' term='Fairytale Fights'/><title type='text'>Fairytale Fights is a bit misleading.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_APQH26gRzJY/SjFZDx8KQ0I/AAAAAAAAADs/BTAHRrr4ego/s1600-h/FAIRYTALE+FIGHTS+SCREENSHOT+3.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 281px;" src="http://1.bp.blogspot.com/_APQH26gRzJY/SjFZDx8KQ0I/AAAAAAAAADs/BTAHRrr4ego/s400/FAIRYTALE+FIGHTS+SCREENSHOT+3.png" alt="" id="BLOGGER_PHOTO_ID_5346152154145637186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;My first meeting at E3 took place with Playlogic, creators of &lt;a href="http://www.obscure-game.com/en/index.html"&gt;Obscure&lt;/a&gt; and and &lt;a href="http://ageofpirates.com/"&gt;Age of Pirates &lt;/a&gt;(both of which I've never played). I had planned to see &lt;a href="http://ps2.ign.com/objects/900/900356.html"&gt;Obscure: The Aftermath&lt;/a&gt;, but instead was ushered in to a room where I was greeted with Fairtale Fights, a "hack and slash platform adventure."&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_APQH26gRzJY/SjFZQRFi0pI/AAAAAAAAAD0/F2CIgv01ctI/s1600-h/FAIRYTALE+FIGHTS+SCREENSHOT+14.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/SjFZQRFi0pI/AAAAAAAAAD0/F2CIgv01ctI/s320/FAIRYTALE+FIGHTS+SCREENSHOT+14.png" alt="" id="BLOGGER_PHOTO_ID_5346152368664924818" border="0" /&gt;&lt;/a&gt;The game, played from the perspective of one of four heroines from well-known fairy tales (we previewed little red riding hood and snow white), takes place in a world in which you (as the character) have lost your fame and want it back, real bad. Bad enough to hurt someone. Bad enough to &lt;span style="font-style: italic;"&gt;kill.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'm not quite sure how to describe this game other than by calling it a side-scrolling, gory rendition of what fairy tales would be like if they existed in a world in which people split in half and/or their heads rolled off at the flick of a wrist.&lt;br /&gt;&lt;br /&gt;We were given a demonstration of the first level, in which you fight loggers who are upset with you for stealing their gold or something equally as magically tragic. The loggers, all equipped with logging axes and logging fists, pummel the ever-loving crap out of you until you take an axe&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_APQH26gRzJY/SjFZkabij-I/AAAAAAAAAD8/ztURuUmsJDk/s1600-h/FAIRYTALE+FIGHTS+SCREENSHOT+16.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 369px; height: 208px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/SjFZkabij-I/AAAAAAAAAD8/ztURuUmsJDk/s320/FAIRYTALE+FIGHTS+SCREENSHOT+16.png" alt="" id="BLOGGER_PHOTO_ID_5346152714770485218" border="0" /&gt;&lt;/a&gt; to their face. This is where the 'fun' begins -- for you see, when you finish off a character, a small split screen appears, and in this screen the enemy is splayed in two depending on which way you swing the axe.&lt;br /&gt;&lt;br /&gt;They call this 'salami violence' (alright) and describe it as having "control over how and when to slice and dice [your] enemies." In other words, if you swing the axe diagonally your enemy will slide off of his body in a diagonal fashion. The 'volumetric liquid system,' another Playlogic innovation, is described as "allowing blood and other liquids to seamlessly blend together." Our demonstrator showed us the detailed system by having red riding hood slide around in a pool of blood as if she were wearing skates.&lt;br /&gt;&lt;br /&gt;It's an incredibly violent game, and there's nothing wrong with that, though it doesn't seem to really make any sense. I was kind of hoping to be able to play as the Big Bad Wolf and maul Grandma or the Easter Bunny.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_APQH26gRzJY/SjFZ5F7F7pI/AAAAAAAAAEE/mycXgWDAevI/s1600-h/FAIRYTALE+FIGHTS+SCREENSHOT+4.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 392px; height: 220px;" src="http://1.bp.blogspot.com/_APQH26gRzJY/SjFZ5F7F7pI/AAAAAAAAAEE/mycXgWDAevI/s320/FAIRYTALE+FIGHTS+SCREENSHOT+4.png" alt="" id="BLOGGER_PHOTO_ID_5346153070042934930" border="0" /&gt;&lt;/a&gt;We saw a few different levels, ranging from the logging forest to a candy castle, in which little children followed you around licking the walls until they grew fat and ended up being chopped to pieces in some sort of whirring dirvish. Fabulous.&lt;br /&gt;&lt;br /&gt;There's an online or offline co-op mode, in which you can aide or hinder your friends. This seemed like the most promising part of the game.&lt;br /&gt;&lt;br /&gt;But, for a game coming out on the 360 and the PS3, it looks a little dinky. Before blood started pouring out of the enemies, I mistook it for a game meant for a younger audience. It seems to be stuck between being adult-anger vs. cartoon-animation. Not sure how I feel about that.&lt;br /&gt;&lt;br /&gt;Also, &lt;a href="http://coveroutofnowhere.blogspot.com/2009/06/video-game-girls-and-whole-lot-of-other.html"&gt;why didn't I know about burlesque video game show during E3&lt;/a&gt;?! Why didn't I know? ... Why?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zthu9_06QsY&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/zthu9_06QsY&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-4639998345232449043?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/4639998345232449043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/06/fairytale-fights-is-bit-misleading.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/4639998345232449043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/4639998345232449043'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/06/fairytale-fights-is-bit-misleading.html' title='Fairytale Fights is a bit misleading.'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_APQH26gRzJY/SjFZDx8KQ0I/AAAAAAAAADs/BTAHRrr4ego/s72-c/FAIRYTALE+FIGHTS+SCREENSHOT+3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-4925420330586159458</id><published>2009-06-09T19:13:00.000-07:00</published><updated>2009-06-09T19:39:21.154-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Conduit'/><title type='text'>Hands-on with The Conduit</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="ftp://segapr.segaamerica.com/SEGA_GAMES/The%20Conduit/The%20Conduit%20Announcement%20-%20October%2029th/New_Drone2_concept%20art.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 565px; height: 351px;" src="ftp://segapr.segaamerica.com/SEGA_GAMES/The%20Conduit/The%20Conduit%20Announcement%20-%20October%2029th/New_Drone2_concept%20art.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Talk about a flashback. For a moment there, standing at the &lt;a href="http://www.high-voltage.com/"&gt;High Voltage&lt;/a&gt; booth during E3, waiting for my appointment to see Brink at the Bethesda booth, I thought I was playing some &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="ftp://segapr.segaamerica.com/SEGA_GAMES/The%20Conduit/The%20Conduit%20Multiplayer%20Event%20-%20April%2014th/screenshot_344.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 336px; height: 235px;" src="ftp://segapr.segaamerica.com/SEGA_GAMES/The%20Conduit/The%20Conduit%20Multiplayer%20Event%20-%20April%2014th/screenshot_344.bmp" alt="" border="0" /&gt;&lt;/a&gt;Nintendo 64 with my fellow pre-pubescent friends, eating Air Heads directly out of the bulk bag, waiting for Star Trek Voyager to come on.&lt;br /&gt;&lt;br /&gt;This is because The Conduit, in all of it's promises, looks and feels like a title for... the Nintendo 64! I'm not blaming the developers here because it's far too often lately that a title for the Wii appears to have been ported from the N64. But I digress... the way a game looks says little about the way a game plays (let's you and me talk about Resident Evil: Darkside Chronicles later).&lt;br /&gt;&lt;br /&gt;The Conduit, from SEGA and High Voltage, is a game in which humanity has lost a war of some sort with some aliens of some sort. The trailer makes it look more like a Hollywood action movie than a game. I appreciated that, because otherwise it would look like a generic shooter.&lt;br /&gt;&lt;br /&gt;I was able to play multi-player with a few others, early morning. &lt;a href="http://wii.ign.com/articles/979/979932p1.html"&gt;Some luckier media folk other than myself got a chance to do just that earlier.&lt;/a&gt; I took up the Wiimot&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="ftp://segapr.segaamerica.com/SEGA_GAMES/The%20Conduit/The%20Conduit%20Multiplayer%20Event%20-%20April%2014th/screenshot_180.bmp"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 362px; height: 253px;" src="ftp://segapr.segaamerica.com/SEGA_GAMES/The%20Conduit/The%20Conduit%20Multiplayer%20Event%20-%20April%2014th/screenshot_180.bmp" alt="" border="0" /&gt;&lt;/a&gt;e and felt immediately at home. Unlike other Wii titles, this doesn't feel like it's guiding you. Rather, you're guiding it. Is that strange to say? We played in a decimated Washington D.C. map, with random weapons lying about, some of alien origin controlled by a rotating, glowing ball, and grenades that were flung by flinging the nunchuk attachment towards the screen.&lt;br /&gt;&lt;br /&gt;If you are a fan of  Quake or Team Fortress, you're going to enjoy this. The problem I have with it is that it doesn't bring anything new to multi-player. The object is to kill, or steal the flag, or hold an area for as long as possible, and frankly it's getting a little old.&lt;br /&gt;&lt;br /&gt;The Conduit promises a deep single-player story, however, and for my money it feels worth it for that alone. But if you're looking for a new multi-player experience, you might want to keep looking -- towards &lt;a href="http://www.examiner.com/x-7946-SF-Console-Game-Examiner%7Ey2009m6d9-E3-New-Super-Mario-Bros-more-casual-than-ever"&gt;The New Super Mario Bros.&lt;/a&gt;, for instance.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/346MwfdyKac&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/346MwfdyKac&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-4925420330586159458?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/4925420330586159458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/06/hands-on-with-conduit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/4925420330586159458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/4925420330586159458'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/06/hands-on-with-conduit.html' title='Hands-on with The Conduit'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-4188892914619661078</id><published>2009-06-07T19:03:00.000-07:00</published><updated>2009-06-07T21:21:56.379-07:00</updated><title type='text'>The final countdown (is very long indeed)</title><content type='html'>Consider this the bookend to my E3 updates. Hundreds of games were demonstrated at E3 this year, from the very small independent publishers to the very large, all consuming massive corporate developers such as EA. Only a few really caught my attention, however, and thus we begin:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style=";font-family:trebuchet ms;font-size:130%;"  &gt;Mass Effect 2&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_APQH26gRzJY/Six1WTC0Q3I/AAAAAAAAABs/L1WhFFZvKdA/s1600-h/masshot__3_.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 527px; height: 296px;" src="http://4.bp.blogspot.com/_APQH26gRzJY/Six1WTC0Q3I/AAAAAAAAABs/L1WhFFZvKdA/s400/masshot__3_.jpg" alt="" id="BLOGGER_PHOTO_ID_5344775883711595378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Considered by many to be one of those 'invisible' titles, having slipped mostly under the radar at E3 due to a lack of floor presence, it's buzz is &lt;a href="http://kotaku.com/5274956/mass-effect-2-the-media-of-e3"&gt;kicking&lt;/a&gt; in to high gear in the week following. On Thursday the 4th, I was lucky enough to be ushered in to the private meeting room at the EA booth where the widely available trailer was played, followed by an &lt;a href="http://video.ign.com/streaming/e3-2009/index.html?start=0&amp;amp;stop=6807&amp;amp;show=0&amp;amp;ep=http%3A//cms001.slc1.qcn3.movenetworks.com/cms/publish/vod/vodclip/foxign/5516.qvt#"&gt;in-game demo&lt;/a&gt;.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_APQH26gRzJY/Six6A_9fPWI/AAAAAAAAAB0/ezV1pev9ANU/s1600-h/massshot__1_.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 346px; height: 195px;" src="http://1.bp.blogspot.com/_APQH26gRzJY/Six6A_9fPWI/AAAAAAAAAB0/ezV1pev9ANU/s320/massshot__1_.jpg" alt="" id="BLOGGER_PHOTO_ID_5344781015369858402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The first thing you'll notice about the new Mass Effect is that you don't have to pause to use biotics ('magic'). This new freeflow combat system (which seems to be the buzz word (see Batman)) makes the fighting experience intense and personal; no more pausing for a brief moment before that missile kicks you square in the goonies.&lt;br /&gt;&lt;br /&gt;But I had seen this before -- the day before, actually, when I snuck in to the Bioware room to preview &lt;a href="http://xbox360.ign.com/articles/987/987673p1.html"&gt;The Saboteur&lt;/a&gt; -- and was surprised to see the game being played as if it were a casual party and I was cool enough to be invited (I'm never cool enough).&lt;br /&gt;&lt;br /&gt;I'll say this -- it's a beautiful game. As Shepherd (Yeah, he's not dead) looked out over the city, you could see the Blade Runner/Minority Report influence as flying cars zipped by.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_APQH26gRzJY/Six7rV2dI0I/AAAAAAAAAB8/cpW__1zU5A8/s1600-h/masshot__7_.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 340px; height: 190px;" src="http://1.bp.blogspot.com/_APQH26gRzJY/Six7rV2dI0I/AAAAAAAAAB8/cpW__1zU5A8/s320/masshot__7_.jpg" alt="" id="BLOGGER_PHOTO_ID_5344782842312074050" border="0" /&gt;&lt;/a&gt;The most shocking moment of the demo came when we were told that we would be given a spoiler (That should be your cue that thar be spoilers here): Someone was going to be dying in the following clip.&lt;br /&gt;&lt;br /&gt;Spooooillllerrrrrrrrrrr warrrrrnnninnnng. Don't read if you want to be absolutely, positively virginal upon buying the game.&lt;br /&gt;&lt;br /&gt;We are thrust aboard the Normandy in pitiful condition. Joker (still voiced by Seth Green) is struggling valiantly to keep the wailing vessel alive, but an attack by a much more powerful enemy has rendered it useless. Shepherd demands everyone to evacuate, but Joker won't. So he goes after him and drags his crippled ass to an evac pod, where he tosses him in and then is promptly blown out of the ship through the open roof and sent hurling in to space.&lt;br /&gt;&lt;br /&gt;Yeah. For a moment I thought, "So, Shepherd's going to cling on to some debris and be rescued, right?" But the following scene showed a weightless Shepherd clutching on to his leaking&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_APQH26gRzJY/Six8EMOIkFI/AAAAAAAAACE/3CXoc79HwPE/s1600-h/masshot__9_.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 353px; height: 199px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/Six8EMOIkFI/AAAAAAAAACE/3CXoc79HwPE/s320/masshot__9_.jpg" alt="" id="BLOGGER_PHOTO_ID_5344783269223764050" border="0" /&gt;&lt;/a&gt; space suit as the oxygen is sucked out of him and he goes limp.&lt;br /&gt;&lt;br /&gt;This is a game in which you are not expected to survive. I'm not just saying that; Casey Hudson, the project director is. "In Mass Effect 2, you're not expected to survive." For this very reason, the game will focus on building a strong, trustworthy team who can see to it that you actually do survive to carry over in to Mass Effect 3. This should be a must-have for any gamer, and if you haven't played the first, play it! Your save will carry over in to this installment, and the decisions you've made -- whether they be important or trivial -- will effect your game play experience.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lBRo7JWy744&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/lBRo7JWy744&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Heavy Rain&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_APQH26gRzJY/SiyIOnrumGI/AAAAAAAAACM/MscVH5SIZUw/s1600-h/MADJACK_Screenshot05.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 488px; height: 274px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/SiyIOnrumGI/AAAAAAAAACM/MscVH5SIZUw/s400/MADJACK_Screenshot05.jpg" alt="" id="BLOGGER_PHOTO_ID_5344796642533873762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span&gt;Like Mass Effect 2, there was little effort by EA to promote Heavy Rain during E3. However, that hasn't stopped a growing community of fans from following it.&lt;br /&gt;&lt;br /&gt;Heavy Rain is a game that looks more like a psychological thriller movie, set in a bleak world &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_APQH26gRzJY/SiyKOKXgCaI/AAAAAAAAACU/sQV8qopZ5iM/s1600-h/Screenshot37.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/SiyKOKXgCaI/AAAAAAAAACU/sQV8qopZ5iM/s400/Screenshot37.png" alt="" id="BLOGGER_PHOTO_ID_5344798833687660962" border="0" /&gt;&lt;/a&gt;&lt;span&gt;where the villain, the Origami Killer, has murdered several people and plans on murdering more, leaving an origami bird next to each victim. The game, played out over 60+ chapters, isn't meant to be played in a linear fashion. Instead, you jump between characters (four of them) and your decisions affect the story as it progresses. If a character dies, he or she stays dead. I'm also adding &lt;a href="http://xbox360.ign.com/articles/990/990475p1.html"&gt;&lt;span style="font-weight: bold;"&gt;Alan Wake&lt;/span&gt;&lt;/a&gt; to this category, though it looks and feels more like Silent Hill than the movie Se7en.&lt;br /&gt;&lt;br /&gt;These three titles make up a trifecta of immersive game play experiences coming out this year and the next that should keep fans of the genre busy, from science fiction to supernatural horror.&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_APQH26gRzJY/SiyM9aN00PI/AAAAAAAAAC8/PvXHcTUU4XU/s1600-h/MADJACK_Screenshot30.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/_APQH26gRzJY/SiyM9aN00PI/AAAAAAAAAC8/PvXHcTUU4XU/s200/MADJACK_Screenshot30.jpg" alt="" id="BLOGGER_PHOTO_ID_5344801844419154162" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_APQH26gRzJY/SiyM079d8yI/AAAAAAAAAC0/MXxtog1bpdc/s1600-h/MADJACK_Screenshot18.jpg"&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_APQH26gRzJY/SiyNVQ-gueI/AAAAAAAAADE/o6VXn3AS0ow/s1600-h/MADJACK_Screenshot18.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/_APQH26gRzJY/SiyNVQ-gueI/AAAAAAAAADE/o6VXn3AS0ow/s200/MADJACK_Screenshot18.jpg" alt="" id="BLOGGER_PHOTO_ID_5344802254255864290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_APQH26gRzJY/SiyMm-9GuLI/AAAAAAAAACk/AfZbh9QdiqI/s1600-h/MADJACK_Screenshot07.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/_APQH26gRzJY/SiyMm-9GuLI/AAAAAAAAACk/AfZbh9QdiqI/s200/MADJACK_Screenshot07.jpg" alt="" id="BLOGGER_PHOTO_ID_5344801459144145074" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_APQH26gRzJY/SiyMtxc-hhI/AAAAAAAAACs/Lvfz1JJCPYw/s1600-h/MADJACK_Screenshot10.jpg"&gt; &lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/_APQH26gRzJY/SiyMtxc-hhI/AAAAAAAAACs/Lvfz1JJCPYw/s200/MADJACK_Screenshot10.jpg" alt="" id="BLOGGER_PHOTO_ID_5344801575778813458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Px0oq2LcH9s&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Px0oq2LcH9s&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span&gt;But there's always room for...&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;Super Mario Galaxy 2&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_APQH26gRzJY/SiyMK4rVWqI/AAAAAAAAACc/FCAjfVc0V9M/s1600-h/RVL_MarioGalaxy_02ss01_E3.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 428px; height: 234px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/SiyMK4rVWqI/AAAAAAAAACc/FCAjfVc0V9M/s400/RVL_MarioGalaxy_02ss01_E3.bmp" alt="" id="BLOGGER_PHOTO_ID_5344800976422656674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt;&lt;span&gt;Oh look a new Mario game from the creators of Mario from the land of Mario. I'm just going to show you what it looks like and you're going to tell me that you'll play it, because face it, you're going to.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_APQH26gRzJY/SiyOW7gEMII/AAAAAAAAADk/TaWBEY8AQrY/s1600-h/RVL_MarioGalaxy_02ss06_E3.bmp"&gt;&lt;img style="cursor: pointer; width: 200px; height: 110px;" src="http://2.bp.blogspot.com/_APQH26gRzJY/SiyOW7gEMII/AAAAAAAAADk/TaWBEY8AQrY/s200/RVL_MarioGalaxy_02ss06_E3.bmp" alt="" id="BLOGGER_PHOTO_ID_5344803382362386562" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_APQH26gRzJY/SiyONs0IIoI/AAAAAAAAADc/8yo2OqeSMT0/s1600-h/RVL_MarioGalaxy_02ss05_E3.bmp"&gt; &lt;img style="cursor: pointer; width: 200px; height: 110px;" src="http://1.bp.blogspot.com/_APQH26gRzJY/SiyONs0IIoI/AAAAAAAAADc/8yo2OqeSMT0/s200/RVL_MarioGalaxy_02ss05_E3.bmp" alt="" id="BLOGGER_PHOTO_ID_5344803223801176706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_APQH26gRzJY/SiyOE8ShiyI/AAAAAAAAADU/ZOZ6c4gm3lY/s1600-h/RVL_MarioGalaxy_01ss03_E3.bmp"&gt;&lt;img style="cursor: pointer; width: 200px; height: 110px;" src="http://3.bp.blogspot.com/_APQH26gRzJY/SiyOE8ShiyI/AAAAAAAAADU/ZOZ6c4gm3lY/s200/RVL_MarioGalaxy_01ss03_E3.bmp" alt="" id="BLOGGER_PHOTO_ID_5344803073336380194" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_APQH26gRzJY/SiyN8Sd0vMI/AAAAAAAAADM/FwGk6xWGYyA/s1600-h/RVL_MarioGalaxy_01ss02_E3.bmp"&gt;&lt;img style="cursor: pointer; width: 200px; height: 110px;" src="http://4.bp.blogspot.com/_APQH26gRzJY/SiyN8Sd0vMI/AAAAAAAAADM/FwGk6xWGYyA/s200/RVL_MarioGalaxy_01ss02_E3.bmp" alt="" id="BLOGGER_PHOTO_ID_5344802924670532802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;In blog related news, this blog will be changing formats to a strictly news and opinion format starting with the next update. Consider Bioschlock! to be your #1 source of video game news outside of every other video game related site. Now back to your regularly scheduled program, Glee! The TV show about being unpopular in high school.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/o9pWgEp86cM&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/o9pWgEp86cM&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-4188892914619661078?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/4188892914619661078/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/06/final-countdown-is-very-long-indeed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/4188892914619661078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/4188892914619661078'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/06/final-countdown-is-very-long-indeed.html' title='The final countdown (is very long indeed)'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_APQH26gRzJY/Six1WTC0Q3I/AAAAAAAAABs/L1WhFFZvKdA/s72-c/masshot__3_.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-7812589660290253868</id><published>2009-06-06T13:50:00.000-07:00</published><updated>2009-06-06T13:52:54.866-07:00</updated><title type='text'>Stop: Mass Effect 2 time!</title><content type='html'>Yesterday was part one of my major E3 post-show extravaganza. Today will see #2, but for the moment I will leave you with this extended trailer for &lt;span style="font-weight: bold;"&gt;Mass Effect 2!&lt;/span&gt; The game was my favorite seen at the show, behind closed doors. I'll have an extensive write up about it later... replete with spoilers! Beware!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"&gt;    &lt;param name="allowScriptAccess" value="sameDomain"&gt; &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=50068"&gt; &lt;param name="quality" value="high"&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=50068" swliveconnect="true" name="gtembed" align="middle" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-7812589660290253868?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/7812589660290253868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/06/stop-mass-effect-2-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/7812589660290253868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/7812589660290253868'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/06/stop-mass-effect-2-time.html' title='Stop: Mass Effect 2 time!'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-8709211259071467759</id><published>2009-06-05T16:01:00.001-07:00</published><updated>2009-06-06T10:24:42.508-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='E3 2009'/><category scheme='http://www.blogger.com/atom/ns#' term='Photos'/><title type='text'>E3 Hunger Strike! Take it alllllllll!!!!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3299/3598780775_5ef4bfc168_o.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 468px; height: 313px;" src="http://farm4.static.flickr.com/3299/3598780775_5ef4bfc168_o.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Kind of like finding out that you have testicular cancer, the feeling of having no more free games to play hits me like finding out that I have testicular cancer. I'm sitting at home, watching Barefoot &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3332/3598766695_f824e5b576_o.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 163px; height: 242px;" src="http://farm4.static.flickr.com/3332/3598766695_f824e5b576_o.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Contessa&lt;/span&gt; on the Food Network and all I can think about was that Food Network video game coming out. I could almost smell the steak as an electronic chef tenderized it as it grilled. Ah, the future of technology.&lt;br /&gt;&lt;br /&gt;I'm &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;sorr&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.tifaux.com/wp-content/uploads/2007/08/ina.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 216px; height: 233px;" src="http://www.tifaux.com/wp-content/uploads/2007/08/ina.jpg" alt="" border="0" /&gt;&lt;/a&gt;y if I seem to be going off on a tangent about food, I'm rather hungry in more ways than one. I'm hungry for steak, for sure, but I'm also hungry for the video games I got a mere taste of at E3. These are the games I shall dub "Games I would love to eat if I could," and you should consider them golden in my eyes. Good enough to eat, we'll say. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;That'll&lt;/span&gt; be the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;award's&lt;/span&gt; name for this blog.&lt;br /&gt;&lt;br /&gt;E3 brought with it a hundred thousand million different games with which to burn an image on to your retinas with, and the one that kept me coming back for more was Batman: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Arkham&lt;/span&gt; Asylum. I spoke briefly about it in an earlier post, but I kind of only diddled the topic of being able to actually fight like the Dark Knight. Imagine throwing one creamy punch after another as you baste your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;enemie's&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;porkchops&lt;/span&gt; with sweet justice, only to see another bacon sneaking up on you. In any other game, you're boned, you'&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3398/3599387084_99febb5cd8_o.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 383px; height: 256px;" src="http://farm4.static.flickr.com/3398/3599387084_99febb5cd8_o.jpg" alt="" border="0" /&gt;&lt;/a&gt;d be raped from behind while the other guy tweaks your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;pancetta&lt;/span&gt; with his knuckles. Not in Batman: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Arkham&lt;/span&gt; Asylum.&lt;br /&gt;&lt;br /&gt;By pressing the 'counter' button (in this case, for the PS3 version I played, it was the triangle button), you will perform a counter. In other words, Batman will grab the incoming tender loin, twist, and in a reversal of fortune the enemy will either be downed by a ham-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;fisted&lt;/span&gt; fist to the face or an open-faced club to the gut. Batman doesn't stop and neither should you. No one sneaks up on buttery Batman.&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;I'm turning off the Food Network now, I apologize. I am just so hungry!&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center; font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Good Enough to Eat: Batman: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Arkham&lt;/span&gt; Asylum! Look for it in August.&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3650/3598646849_b1cb5dd6e1_o.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 440px; height: 294px;" src="http://farm4.static.flickr.com/3650/3598646849_b1cb5dd6e1_o.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;div style="text-align: left;"&gt;&lt;span style="font-weight: normal;"&gt;The wonderful Aileen &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Viray&lt;/span&gt; of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Tecmo&lt;/span&gt; gave me a personalized tour of their booth, starting with 'Quantum,' an action/third-person shooter title that resembles a mix between heaven and hell and sweet sassy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;mollassy&lt;/span&gt;. I mean to say, Lovecraft meets &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Hellraiser&lt;/span&gt;. That's what 'sweet sassy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;mollassy&lt;/span&gt;' will mean from here on.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;You're a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;badass&lt;/span&gt; with an X on your face, whipping out weapons and flinging women at enemies as you traverse narrow staircases and climb slippery poles on your way to the top of a tower to stop &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3611/3599538454_e0899d2bfd_o.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 366px; height: 205px;" src="http://farm4.static.flickr.com/3611/3599538454_e0899d2bfd_o.jpg" alt="" border="0" /&gt;&lt;/a&gt;an 'evil erosion' that's destroying your world. This is the basic story, the woman flinging is optional but I wouldn't recommend skipping it. Your co-character is named &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Feleena&lt;/span&gt;; she's platinum haired and scantily clad. That's all you need to know.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Yasua&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Egawa&lt;/span&gt;, team leader of the Consumer Development Team and Producer of Quantum, explained details to me about the fighting mechanics and what not, saying that there will be a real mix of action and platforming, as the world around you changes all the time. The 'evil erosion' causes the tower you're climbing to warp and bridges/stairs to become like pudding. He didn't say they would become like pudding but I'm assuming that they will.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Good Enough to Eat: Quantum! Out 2010.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3344/3599539692_eaf5c100be.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 281px;" src="http://farm4.static.flickr.com/3344/3599539692_eaf5c100be.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;I got a chance to touch Ninja &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Gaiden&lt;/span&gt; Sigma 2, and touch it I did. I played as &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Ayane&lt;/span&gt; of Dead or Alive and your wet dreams fame. I am really terrible at games. Pretty much every game, apparently. I jumped around, throwing daggers with pretty flowers attached to the ends, and I was brutalized by the enemies. Ninja &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;Gaiden&lt;/span&gt; (for the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;Xbox&lt;/span&gt;) was infamous for being impossibly difficult; this one doesn't look half as hard, based solely on the fact that I got passed a few of the enemies before being run through.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/commons/a/a5/Roast_chicken.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 237px; height: 181px;" src="http://upload.wikimedia.org/wikipedia/commons/a/a5/Roast_chicken.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Help me Lord, Barefoot &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Contessa&lt;/span&gt; just took chicken breasts out of the fridge, she's going to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;fuckin&lt;/span&gt;' cook 'em! I know I told you that I changed the channel but son I'm hungry.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Good Enough to Eat: Barefoot &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Contessa&lt;/span&gt;! I'm going to eat you.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I went to the Square &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Enix&lt;/span&gt; compound afterward and was told for the first time that I couldn't take a picture. Who do they think they are? One of the most renowned video game studios in the world, responsible for genre defining titles such as Final Fantasy VII and the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;emmy&lt;/span&gt; nominated, award winning, box office record busting film Final Fantasy: The Spirits Within?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm3.static.flickr.com/2423/3598573315_d51ed65b97.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 377px; height: 252px;" src="http://farm3.static.flickr.com/2423/3598573315_d51ed65b97.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;Dissidia&lt;/span&gt; Final Fantasy is fun! That's my official, professional writer's review of it. I was Cloud, I walked on walls and slashed at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;Sephiroth&lt;/span&gt; and the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;Tidus&lt;/span&gt;, and then I put the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;PSP&lt;/span&gt; down and went away. One of Square's own &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;QA&lt;/span&gt; testers told me that she wouldn't play the game very often, maybe on the train to work. If that isn't an endorsement you can get behind I don't know what is!&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Good Enough for Left Overs on the Train: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;Dissidia&lt;/span&gt; Final Fantasy!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hell, throw in Final Fantasy: The Crystal Bearers alongside it! Play it on the god damn train! Family-friendly, third person action title in which fighting involves shooting and shooting involves flying a large aircraft, at least in the demo. I wasn't all the impressed (if you couldn't tell) but then again I wasn't paying that much attention; a guy beside me was coughing violently, and it was then, holding that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;Wii&lt;/span&gt;-mote, that I realized I should have bought a thing of hand sanitizer.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Good Enough to Catch Swine Flu: Contaminated &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;Wii&lt;/span&gt;-mote!&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.caigcs.org/UserFiles/Image/contaminated%20ground%20beef.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 350px; height: 289px;" src="http://www.caigcs.org/UserFiles/Image/contaminated%20ground%20beef.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dow.com/renuva/images/soybeans.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 90px; height: 90px;" src="http://www.dow.com/renuva/images/soybeans.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Alright, where am I. Ah, right. I'm trying to get my thoughts together but I'm thinking of dinner at the same time... what should I have for dinner? Soybeans!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3660/3598539273_937d286b0a_o.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 414px; height: 265px;" src="http://farm4.static.flickr.com/3660/3598539273_937d286b0a_o.jpg" alt="" border="0" /&gt;&lt;/a&gt;King of Fighters XII is gorgeous, fun, delicious. I could feel myself falling back in to my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;Capcom&lt;/span&gt; vs. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;SNL&lt;/span&gt; days. Me as &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;Iori&lt;/span&gt;, my friend Derek as Garth from Wayne's World. My only real complaint is that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_40"&gt;Iori&lt;/span&gt; was completely unfamiliar; no more fireballs for the red-haired menace. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;Orochi&lt;/span&gt; my ass! More like ... no-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;bochi&lt;/span&gt; am I right?&lt;br /&gt;&lt;br /&gt;The arenas were what you would expect from a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;KOF&lt;/span&gt; title; kind of corny, kind of racist, all &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;cartoony&lt;/span&gt;. Lots of annoying announcers yelling at you, mocking your testicular cancer, making you hungry with a tropical &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_45"&gt;barbeque&lt;/span&gt; sauce. This is going to be one amazing meal! Get ready!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Good Enough to Eat: King of Fighters XII! &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_46"&gt;Keepin&lt;/span&gt;' it real in an ethnic neighborhood, let's fight!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Took up Zombie Apocalypse, put it down after realizing that I've played Super Smash TV a lot as a child and don't want to again. Hm. This is getting rather long! Maybe another update tomorrow? Good idea, I'm going to go get one tablespoon of crab boil seasoning DAMMIT. Get off of my television, &lt;a href="http://urie.files.wordpress.com/2008/02/patginaneely.jpg"&gt;At Home with the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_47"&gt;Neelys&lt;/span&gt;&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;I have a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_48"&gt;flickr&lt;/span&gt; up with just about every picture I took, but not all of them because of their artificial limit and my unwillingness to buy a pro account. Ch-ch-check it out! &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_49"&gt;Winnnnnk&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3635/3598766547_1c53a534af_o.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 461px; height: 308px;" src="http://farm4.static.flickr.com/3635/3598766547_1c53a534af_o.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Did I mention I saw Verne &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_50"&gt;Troyer&lt;/span&gt;?! Click on Verne &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_51"&gt;Troyer&lt;/span&gt; to see all of E3! Transform and Roll out!!!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/agentoneal/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 495px; height: 331px;" src="http://farm4.static.flickr.com/3397/3598766821_fd09b97219_o.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-8709211259071467759?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/8709211259071467759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/06/e3-hunger-strike-take-it-alllllllll.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/8709211259071467759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/8709211259071467759'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/06/e3-hunger-strike-take-it-alllllllll.html' title='E3 Hunger Strike! Take it alllllllll!!!!'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3344/3599539692_eaf5c100be_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-8259903483073553723</id><published>2009-06-02T20:14:00.000-07:00</published><updated>2009-06-02T22:31:37.554-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='E3 2009'/><category scheme='http://www.blogger.com/atom/ns#' term='Photos'/><title type='text'>E3, Day 1, the kill me express.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_APQH26gRzJY/SiXuU1k_ckI/AAAAAAAAAAs/odfq5n9pjy0/s1600-h/DSC_0080.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 410px; height: 266px;" src="http://2.bp.blogspot.com/_APQH26gRzJY/SiXuU1k_ckI/AAAAAAAAAAs/odfq5n9pjy0/s400/DSC_0080.JPG" alt="" id="BLOGGER_PHOTO_ID_5342938574691988034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;E3 isn't a demonstration of unfinished games. It isn't a marketing hurricane for entertainment peripherals. It is a trip to the zoo, where you are the animal and there are no visitors and there are no walls. Every exhibit is open to wander in to, whether conscious of it or not, and every exhibitor is there to doll out cards, flash drives, and/or swine flu.&lt;br /&gt;&lt;br /&gt;With that said, I somehow wandered in to the LA Convention center on this, the day of my daughter's w&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_APQH26gRzJY/SiXwPp5OYdI/AAAAAAAAAA0/Xz29DgLTlzY/s1600-h/DSC_0062.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 228px; height: 320px;" src="http://4.bp.blogspot.com/_APQH26gRzJY/SiXwPp5OYdI/AAAAAAAAAA0/Xz29DgLTlzY/s320/DSC_0062.JPG" alt="" id="BLOGGER_PHOTO_ID_5342940684679537106" border="0" /&gt;&lt;/a&gt;edding, to do what I do -- report on things and take pictures of things and also bump in to a few big people. No biggie (but they were).&lt;br /&gt;&lt;br /&gt;First thing's first. Nintendo's press conference. Whoooa, I know what you're thinking -- "Chris, how the hell did you get in to the Nintendo press conference?!" The answer is I did not get in to the Nintendo press conference. I got in to the overflow theater down the street, which wasn't so bad except we all were made to feel like step children.&lt;br /&gt;&lt;br /&gt;We were introduced to three things that actually made sense: Super Mario Galaxy 2 (Wii), Kingdom Hearts 368/2 (DS), a new Golden Sun (DS), and Metroid: Other M. These are three games that will be must-haves in the near future, 2010 being the latest to be released. It was a surprise to see that they've partnered with Team Ninja (Ninja Gaiden, Dead or Alive) to bring it out. Should be interesting...&lt;br /&gt;&lt;br /&gt;But for F's sake, it's a video game system, not a life-saving medical device. Give me a break. This is the peripheral that will let you know when your heart stops working after playing Wii Resort for an hour and a half. Nintendo has fallen behind Sony and Microsoft in the gaming business, so now they are trying to appeal to an audience that wants nothing more than a personal trainer, or in this case (&lt;a href="http://kotaku.com/5276350/wii-vitality-sensor-gets-smoothly-fingered"&gt;look at this freaking thing. Look at it and you tell me if you're going to put it on your finger&lt;/a&gt;) a personal physician to watch that murmor Uncle Floyd has been bitching about for a year. I get it, you're overweight.&lt;br /&gt;&lt;br /&gt;After the snorefest that was Nintendo's overflow hour-that-took-three, I hopped on a party bus to the Sony press conference. This one wasn't so easy to get in to. There, I waited in a group of about five or six other souls like myself who hadn't RSVP'd for the conference to see if we'd be let in. About three minutes before it began, they opened the gates for everyone and we bum rushed nothing in particular.&lt;br /&gt;&lt;br /&gt;Key moments of the Playstation conference: Uncharted 2 looks utterly amazing. Imagine Indiana Jones set in modern times, playable on the Playstation 3 (and doesn't suck). &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_APQH26gRzJY/SiXy62TGgNI/AAAAAAAAAA8/jR3hBrVSgU0/s1600-h/DSC_0078.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 214px;" src="http://1.bp.blogspot.com/_APQH26gRzJY/SiXy62TGgNI/AAAAAAAAAA8/jR3hBrVSgU0/s320/DSC_0078.JPG" alt="" id="BLOGGER_PHOTO_ID_5342943625766928594" border="0" /&gt;&lt;/a&gt;Also a few announcements that were made. Get this -- Final Fantasy &lt;span style="font-weight: bold;"&gt;IX. &lt;/span&gt;Not XIII, IX. Thirteen hasn't even come out yet and they showed a demo. Sure, it's going to be an online MMO, but it's a testament to the developers that they can come out with two franchise games back to back like this. Actually, we'll see if they hold up their end of the bargain. What bargain, I don't know. I never spoke with anyone regarding a bargain.&lt;br /&gt;&lt;br /&gt;And not to mention their own version of immersive gameplay. This is the year of the "get your ass in to the game" accesories, what with Project Natal, Wii's 360 degree extension, and now the PS3 Wii-mote. Everyone's going to want a love-making simulator real soon.&lt;br /&gt;&lt;br /&gt;After that it was off to the convention center. At around 1:30 I arrived with half an hour until my personal demonstration of the game 'Fairytale Fights' with Playlogic. Unfortunately, I can't speak about it until June 10th, so check back here then for that.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_APQH26gRzJY/SiXzmP41AdI/AAAAAAAAABE/HJtK-tmB5MM/s1600-h/DSC_0130.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 330px; height: 400px;" src="http://1.bp.blogspot.com/_APQH26gRzJY/SiXzmP41AdI/AAAAAAAAABE/HJtK-tmB5MM/s400/DSC_0130.JPG" alt="" id="BLOGGER_PHOTO_ID_5342944371370426834" border="0" /&gt;&lt;/a&gt;The rest of the day was spent gathering my bearings. I'm alone, lost in this wilderness of flashing lights and booth babes (as you can see to the left). The only thing for me to do was to introduce myself to as many people as possible, whether they were developers, marketing folks, or just regular old idiots like myself.&lt;br /&gt;&lt;br /&gt;One of the most impressive games on display is &lt;a href="http://www.sega.com/platinumgames/bayonetta/index2.php"&gt;Bayonetta&lt;/a&gt;, the action game from SEGA coming this year. Looks like a mash-up of Blood Rayne and sex. Honestly, I don't know how I'm going to be able to play this game what with cold water pouring down my back at all times.&lt;br /&gt;&lt;br /&gt;Ahhh, wait a minute. I remember. God of War III. Looks like God of War II and God of War I. If you liked either, you'll like this. Graphics are amazing (they always are during demonstrations) and the mechanics don't seem too off. Extremely gorey. You knew that already.&lt;br /&gt;&lt;br /&gt;The most impressive booth goes to the Batman: Arkham Asylum people at Warner Bros. Interactive. Talk about a dream come true... sort of. I don't know if I'd want to wake up in Arkham Asylum, so this will do. The game played amazingly well. I honestly thoug&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_APQH26gRzJY/SiX1dj8Qx5I/AAAAAAAAABM/Afi3rkTadDA/s1600-h/DSC_0097.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 279px; height: 400px;" src="http://2.bp.blogspot.com/_APQH26gRzJY/SiX1dj8Qx5I/AAAAAAAAABM/Afi3rkTadDA/s400/DSC_0097.JPG" alt="" id="BLOGGER_PHOTO_ID_5342946421157971858" border="0" /&gt;&lt;/a&gt;ht that it was going to be another Batman &amp;amp; Robin for the Gamecube or Das Boot to my goonies. Batman games haven't been good, pretty much ever. This one is different. Imagine taking a fist to your best friend's face. That's how it felt to play Arkham Asylum.&lt;br /&gt;&lt;br /&gt;Not only was it a very well done booth, they actually let me speak with a developer. Correction: two developers! Lowly ol' me. Maybe they thougth I was someone important!&lt;br /&gt;&lt;br /&gt;I spoke with the Director of the game, Sefton Hill, and Paul Crocker, the lead narrative designer, who told me some pretty exciting things about developing the game, working with Mark Hamill and the original cast of Batman: The Animated Series, and being fans of Batman in general.&lt;br /&gt;&lt;br /&gt;"The best thing about Batman is that he's for everyone. Batman Brave and the Bold, Lego Batman, [Batman: Arkham Asylum], and the Dark Knight!" -- Paul Crocker.&lt;br /&gt;&lt;br /&gt;He assured me that there wouldn't be any violent stabbing or bleeding (and there really shouldn't be in a Batman game. Come on!), but this one isn't necessarily for the kiddies. The game's story &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_APQH26gRzJY/SiX322KH-pI/AAAAAAAAABU/vjqya9NSFTE/s1600-h/DSC_0102.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 258px; height: 320px;" src="http://2.bp.blogspot.com/_APQH26gRzJY/SiX322KH-pI/AAAAAAAAABU/vjqya9NSFTE/s320/DSC_0102.JPG" alt="" id="BLOGGER_PHOTO_ID_5342949054567938706" border="0" /&gt;&lt;/a&gt;had several additions made to it due to Mark Hammel's performance. "[Mark Hamill] just had so much energy. He really wowed everyone." I asked Sefton Hill if it was his performance that brought them to create the PS3 exclusive Joker missions, to which he replied that it had a lot to do with it.&lt;br /&gt;&lt;br /&gt;Expect additional content for the game based on the hype alone, hopefully soon after release. Arkham Asylum is released on August 25th.&lt;br /&gt;&lt;br /&gt;I'm currently in the process of uploading quite a few pictures to photobucket or whatever the hell it's called, so when I get 'em up I'll post the link here.&lt;br /&gt;&lt;br /&gt;I'll be at the show tomorrow. My schedule thus far:&lt;br /&gt;&lt;br /&gt;Aliens vs. Predator: 10:30 AM&lt;br /&gt;Ninja Gaiden: 2:30 PM&lt;br /&gt;&lt;br /&gt;If you have any questions or comments, or want me to do something specific for you, let me know and I'll do my best. I am at your disposal at E3, use me!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s48.photobucket.com/albums/f206/AgentONeal/E3%202009/"&gt;Pictures I took can be found here (not all of them, I got tired of waiting for the upload.)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-8259903483073553723?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/8259903483073553723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/06/e3-day-1-kill-me-express.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/8259903483073553723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/8259903483073553723'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/06/e3-day-1-kill-me-express.html' title='E3, Day 1, the kill me express.'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_APQH26gRzJY/SiXuU1k_ckI/AAAAAAAAAAs/odfq5n9pjy0/s72-c/DSC_0080.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-6753604222418006721</id><published>2009-06-01T10:18:00.000-07:00</published><updated>2009-06-01T10:27:29.968-07:00</updated><title type='text'>Kotaku Party, Microsoft and others having a press conference without me.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_APQH26gRzJY/SiQOWZzaBeI/AAAAAAAAAAU/cAbNtuP3EiE/s1600-h/kotakuparty1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_APQH26gRzJY/SiQOWZzaBeI/AAAAAAAAAAU/cAbNtuP3EiE/s320/kotakuparty1.jpg" alt="" id="BLOGGER_PHOTO_ID_5342410836014663138" border="0" /&gt;&lt;/a&gt;Just when I was starting to feel special about being able to go to E3, I realize that I'm not *that* special. The press conferences are going on today and I either can't get in or I have other things to attend to that keeps me from trying to force my way in. Oh well.&lt;br /&gt;&lt;br /&gt;Last night was the Kotaku E3 party, held at the Golden Gopher bar in downtown Los Angeles. The entirety of the street outside of the bar reeked of urine, and I feared for our safety before going in, but then we ran in to a few friends who were there for some reason and ended up having a blast.&lt;br /&gt;&lt;br /&gt;Above here you can see Kratos from the God of War 3 trailer playing on a very large screen in the bar. Beside me was the DJ, spinning fat beats such as the theme song from 'Mirror's Edge' and also probably something from Donkey Kong. Overall, there were about 90 men for every 1 woman, though some of the men had much larger breasts than any of the women.&lt;br /&gt;&lt;br /&gt;Also, open bar for at least twenty minutes meant that I got a nice drink and ended up feeling just fine.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_APQH26gRzJY/SiQO88lAiVI/AAAAAAAAAAc/hJpR7862u3c/s1600-h/kotakuparty2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 403px; height: 302px;" src="http://2.bp.blogspot.com/_APQH26gRzJY/SiQO88lAiVI/AAAAAAAAAAc/hJpR7862u3c/s320/kotakuparty2.jpg" alt="" id="BLOGGER_PHOTO_ID_5342411498184542546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Now I'm hearing word that The Beatles and sons will be playing at the Microsoft press conference starting... right now! &lt;a href="http://video.ign.com/streaming/e3-2009/"&gt;Watch it here now! &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-6753604222418006721?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/6753604222418006721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/06/kotaku-party-microsoft-and-others.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/6753604222418006721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/6753604222418006721'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/06/kotaku-party-microsoft-and-others.html' title='Kotaku Party, Microsoft and others having a press conference without me.'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_APQH26gRzJY/SiQOWZzaBeI/AAAAAAAAAAU/cAbNtuP3EiE/s72-c/kotakuparty1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5287325620735339464.post-79458666891798220</id><published>2009-05-31T11:13:00.000-07:00</published><updated>2009-05-31T11:38:33.510-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='E3 2009'/><category scheme='http://www.blogger.com/atom/ns#' term='Introduction'/><title type='text'>E3 2009</title><content type='html'>Why hello there. It's nice to see you at my own personal blog. I've had several in the past, but none ever became what I wanted them to become. This shall be the blog to end all blogs (of my own doing).&lt;br /&gt;&lt;br /&gt;E3 2009 is just around the corner, and by corner I mean 'Monday.' I will be in attendance, and I will have live, up to date posts on my twitter (@agentoneal). Later in the evening, I will have detailed posts about what I was forced to do, what I chose to do, and there will be pictures to violate your eyes. I mean real eye rape here. I'm going to get down and dirty with these photos.&lt;br /&gt;&lt;br /&gt;Also, keep in mind that this will be a video gaming blog. I will report on whatever I see fit, and you will read it because you're addicted to that kind of news. Also, know that I'm not the best video gamer. I lose constantly to other players, I suck at PVP on WoW, and generally I'm a bad sport when I get my ass kicked in 2-D fighters. But I love video games. It's something that I can't explain. I mean, I've had my stay overs in battered video gamer's shelters before but I just keep coming back to my abusive 360.&lt;br /&gt;&lt;br /&gt;I'm also going to have a tagline, or a catch phrase I like to say to end all of my posts. I'm thinking it'll probably be "Wham, bam, thank you sir!"&lt;br /&gt;&lt;br /&gt;So, until the next update, this is Chris O'Neal signing off with a wham, bam, thank you sir!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5287325620735339464-79458666891798220?l=bioschlock.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bioschlock.blogspot.com/feeds/79458666891798220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bioschlock.blogspot.com/2009/05/e3-2009.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/79458666891798220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5287325620735339464/posts/default/79458666891798220'/><link rel='alternate' type='text/html' href='http://bioschlock.blogspot.com/2009/05/e3-2009.html' title='E3 2009'/><author><name>Chris O'Neal</name><uri>http://www.blogger.com/profile/14592286309677734807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
