Tuesday, June 30, 2009

Tasunoko vs. Capcom playable at Anime Expo this weekend.

Were you looking for another excuse to go to Anime Expo other than, you know, the cosplayers who don't realize that their outfit doesn't work in real life? I'm not complaining, I'm just telling you that she isn't real, it's all of this computer graphic technology. Thanks a lot, Lucas.

Capcom will be allowing the public to demo Tatsunoko vs. Capcom: Ultimate All-Stars for the first time.

I was able to get my hands on it at E3, and boy let me tell you -- I really suck at these games. I couldn't tell my power ranger from my dragonball, and I couldn't find Iron Man in the line up. Really irked me.

If any of the two people who read this blog actually end up going to Anime Expo, I'd love to hear your reactions and maybe get some pictures from the event to do a feature.

Read all about it!


Monday, June 15, 2009

In Memorium: A gamer's perspective on digital choices and memories.


An article appearing in the June 6th edition of Newsweek titled The Battle over the Battle of Fallujah exposes the controversy surrounding Atomic Games' Six Days in Fallujah, a first-person shooter recreating the events of the first battle of Fallujah in 2004.

The game's creator, Peter Tamte, had no intention of exploiting the situation. His plan was to make a game that would recreate the events in a respectable manner and to involve the veterans by including personal commentary and opinions in to the game play itself. But how does one recreate an infamous battle, still fresh in the minds of those families and friends who lost loved ones only five years ago, without exposing those traumatized to needless flashbacks?

A little bit of history here: the first operation, codenamed 'Vigilant Resolve,' failed. Twenty-seven US soldiers died including countless civilians and insurgents. The year was 2004, toward the beginning of the Iraq war. The second battle, that which the game is based upon, was called 'Phantom Fury' and proved to be more successful than the first, though still disappointing in the end, with most of the high-profile targets having escaped prior to the taking of the city.

Games about war are nothing new. The Call of Duty franchise, an immensely popular World War 1 through Vietnam simulator has a loyal fan base and sequels in production. Even games with a more personal attitude such as Splinter Cell and Tom Clancy titles deal in current events; the echoes of war and espionage are ever present in our entertainment. They inundate us and desensitize us to the realities we see in the news.

But no game has been made as of yet that simulates a war that is still running its course, and very few if any survivors or relatives of those who died in Vietnam or any of the World Wars lobby against the video game industry. Six Days, however, has drawn a lot of attention and may not be released, after publisher Konami pulled its support of the game a week after it was initially demonstrated.

"After seeing the reaction to the video game in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it," a Konami PR representative told Asahi. "We had intended to convey the reality of the battles to players so that they could feel what it was like to be there."

Which begs the question: how can a game truly convey a real-life experience? Will a game ever be considered a proper medium for memorial? The answer is complicated, though it has been tackled by games with varying degrees of success.

In 2004, Lionhead Studios released Fable, a game that Peter Molyneux pumped-up beyond expectations and, when the game failed to deliver on some key aspects promised, was deemed a slight disappointment. But the most interesting feature was the ability to adjust your 'alignment' by committing acts of good or evil.

Games like Fable, such as Mass Effect or Star Wars: Knights of the Old Republic, use this system to determine the outcome of your character and the world around him/her. This system, however, is deeply flawed and cannot accurately mirror reality.

In Fable, eating tofu allows the character to accumulate 'good' points. Eating living chickens accumulates 'bad' points. In Mass Effect, some of the options seem rather black and white. You can choose to agree with a person or disagree, each with varying outcomes. To add a bit of depth to this system, there is the charm and intimidate features, allowing an interrogator to take it a step further by threatening violence or benevolence. However, the game misses the subtleties and personality associated with having a conversation with a living human being.

Given the option of killing or sparing a thief in Fable will result in the player having to choose one or the other; in reality, these options seem arbitrary and unrealistic. No sane human, given the power over life and death, would be able to choose as quickly as one can in game. In reality there are other options. Take for instance Terminator 2, in which the machine (Arnold) is told not to kill; instead, he disables the enemies by rendering them unable to walk. This combines both options in a sane yet somewhat violent way. In Star Warsor Fable, these human compromises are not only unavailable, they are impossible to imagine in such a binary world. Rendering an enemy immobile would address the situation at hand, but there would (and should) be consequences down the line.

Six Days features cut scenes involving real soldiers who survived Fallujah. These men and women took part in the production of the game helping the Atomic Games team to make Fallujah appear as realistic as possible.

Atomic's sprawling office feels almost like a shrine to Phantom Fury, with photos of the fighting pinned to walls and scattered on desks. Graphic designers, still trying to perfect the game, study the posters to help re-create the precise look of Fallujah: the pockmarked cinder blocks and the sagging electric lines. On a recent day, in a studio attached to the entry hall, an Atomic employee was interviewing Jason Arellano, a former Marine sergeant who had been clearing insurgents in a home when a grenade exploded near him and a bullet struck his groin. "As we pushed further and further into the city, we became aware of a more well-trained or disciplined fighter," he said into the camera for a clip that might be inserted in the game. It's not unusual to hear Atomic employees talking about something as technical as the specific properties of an AT-4 shoulder-fired rocket.

If anything, a game is just a more interactive version of a movie. Whereas movies such as Black Hawk Down and Saving Private Ryan all garner respect for their portrayal of the soldiers and the events that transpired, video games aren't given the same benefit to perform before being labeled. Despite a moral system that appears broken and in need of a revamp, games are just as likely to be true to the source as are movies and should be judged on their merit and honesty rather than by emotional reactions to the mere notion of being a 'game.'

The difference, however, is that unlike a movie, the decisions are in the hands of each individual player. No one person will have the same gaming experience as another in Six Days, though the story appears to be linear. How can a game accurately portray such a disastrous day in American military history without offending a certain segment of the population? It can't, not until games become so smart that moral decisions aren't made at the press of a button, rather they're decided in the player's mind and the actions are performed as chosen. Or, conversely, the game plays more like a movie and each section is decided for the player; in which case it wouldn't be a game at all.

There will be no appeasing everyone. A game is like a painting: each individual will have his or her interpretation that others will disagree with. Making a game based on such a tragic battle is risky, but fortune rewards risk. And, if the veterans of the battle themselves are willing and excited to share their story via this medium, then I'm all for it. I hope Six Days in Fallujah somehow finds the light of day on shelves in Gamestop, Target, etc.; having control over an individual soldier adds personality that might otherwise be ignored. There are no 'first person' movies, for instance, and though Saving Private Ryan was an emotional movie, a viewer could only feel as connected to any character as the person sitting beside him.
On May 26, [Peter Tamte] got on the phone to Tracy Miller, whose son was killed by a sniper in Fallujah, and tried to win her over by arguing that the game honors the Marines. Miller listened politely, but remained skeptical. "By making it something people play for fun, they are trivializing the battle," she told NEWSWEEK.
In a video game, the choices are yours, binary or not. The decisions you make effect the outcome of the game. In the case of Six Days, every decision made will shine a light on the soldiers who fought and gave their lives. What is the difference between a video game that will forever find its place on a gamers shelf and a non-interactive wall covered in the names of the fallen?



Friday, June 12, 2009

Xbox 360 to become your next PC.


With the announcement that Facebook, Twitter, and Last.fm would be joining Microsoft on their race to become the true 'next-gen' console, it's hard to imagine how one would differ the machine from a PC. Most of these applications, Netflix included, have been strictly computer based longer than the 360, PS3, or Wii have been around, requiring an internet connection to handle. But, with the introduction of web browsing capabilities and social networking via Live and Home, is it any wonder that users of these services would want more?

Kotaku has an interesting article up, "When Will It Be Wrong To Call The Xbox 360 a Game Console?"

My personal opinion is that the 360 should have never been called strictly a 'gaming' console, by Microsoft or fans. It's a multi-media capable entertainment system that delivers movies, games, music, and social networking in a way that the Wii or PS3 cannot (at least not yet).

And if Microsoft continues to blur the line between console gaming and PC browsing, is that such a bad thing? How often have you found yourself sitting at a computer desk wishing to be elsewhere? Be honest -- how bogged down is your computer? Can it play a top-of-the-line game as well as a 360 can?

Let's start a discussion.





I have codes for the game Neo Steam: The Shattered Continent to give away for those of you who pique my interest!

Official Neo Steam Game: Free Downloads/Media Screenshots

Wednesday, June 10, 2009

Fairytale Fights is a bit misleading.


My first meeting at E3 took place with Playlogic, creators of Obscure and and Age of Pirates (both of which I've never played). I had planned to see Obscure: The Aftermath, but instead was ushered in to a room where I was greeted with Fairtale Fights, a "hack and slash platform adventure."

The game, played from the perspective of one of four heroines from well-known fairy tales (we previewed little red riding hood and snow white), takes place in a world in which you (as the character) have lost your fame and want it back, real bad. Bad enough to hurt someone. Bad enough to kill.

I'm not quite sure how to describe this game other than by calling it a side-scrolling, gory rendition of what fairy tales would be like if they existed in a world in which people split in half and/or their heads rolled off at the flick of a wrist.

We were given a demonstration of the first level, in which you fight loggers who are upset with you for stealing their gold or something equally as magically tragic. The loggers, all equipped with logging axes and logging fists, pummel the ever-loving crap out of you until you take an axe to their face. This is where the 'fun' begins -- for you see, when you finish off a character, a small split screen appears, and in this screen the enemy is splayed in two depending on which way you swing the axe.

They call this 'salami violence' (alright) and describe it as having "control over how and when to slice and dice [your] enemies." In other words, if you swing the axe diagonally your enemy will slide off of his body in a diagonal fashion. The 'volumetric liquid system,' another Playlogic innovation, is described as "allowing blood and other liquids to seamlessly blend together." Our demonstrator showed us the detailed system by having red riding hood slide around in a pool of blood as if she were wearing skates.

It's an incredibly violent game, and there's nothing wrong with that, though it doesn't seem to really make any sense. I was kind of hoping to be able to play as the Big Bad Wolf and maul Grandma or the Easter Bunny.

We saw a few different levels, ranging from the logging forest to a candy castle, in which little children followed you around licking the walls until they grew fat and ended up being chopped to pieces in some sort of whirring dirvish. Fabulous.

There's an online or offline co-op mode, in which you can aide or hinder your friends. This seemed like the most promising part of the game.

But, for a game coming out on the 360 and the PS3, it looks a little dinky. Before blood started pouring out of the enemies, I mistook it for a game meant for a younger audience. It seems to be stuck between being adult-anger vs. cartoon-animation. Not sure how I feel about that.

Also, why didn't I know about burlesque video game show during E3?! Why didn't I know? ... Why?


Tuesday, June 9, 2009

Hands-on with The Conduit


Talk about a flashback. For a moment there, standing at the High Voltage booth during E3, waiting for my appointment to see Brink at the Bethesda booth, I thought I was playing some Nintendo 64 with my fellow pre-pubescent friends, eating Air Heads directly out of the bulk bag, waiting for Star Trek Voyager to come on.

This is because The Conduit, in all of it's promises, looks and feels like a title for... the Nintendo 64! I'm not blaming the developers here because it's far too often lately that a title for the Wii appears to have been ported from the N64. But I digress... the way a game looks says little about the way a game plays (let's you and me talk about Resident Evil: Darkside Chronicles later).

The Conduit, from SEGA and High Voltage, is a game in which humanity has lost a war of some sort with some aliens of some sort. The trailer makes it look more like a Hollywood action movie than a game. I appreciated that, because otherwise it would look like a generic shooter.

I was able to play multi-player with a few others, early morning. Some luckier media folk other than myself got a chance to do just that earlier. I took up the Wiimote and felt immediately at home. Unlike other Wii titles, this doesn't feel like it's guiding you. Rather, you're guiding it. Is that strange to say? We played in a decimated Washington D.C. map, with random weapons lying about, some of alien origin controlled by a rotating, glowing ball, and grenades that were flung by flinging the nunchuk attachment towards the screen.

If you are a fan of Quake or Team Fortress, you're going to enjoy this. The problem I have with it is that it doesn't bring anything new to multi-player. The object is to kill, or steal the flag, or hold an area for as long as possible, and frankly it's getting a little old.

The Conduit promises a deep single-player story, however, and for my money it feels worth it for that alone. But if you're looking for a new multi-player experience, you might want to keep looking -- towards The New Super Mario Bros., for instance.


Sunday, June 7, 2009

The final countdown (is very long indeed)

Consider this the bookend to my E3 updates. Hundreds of games were demonstrated at E3 this year, from the very small independent publishers to the very large, all consuming massive corporate developers such as EA. Only a few really caught my attention, however, and thus we begin:


Mass Effect 2
Considered by many to be one of those 'invisible' titles, having slipped mostly under the radar at E3 due to a lack of floor presence, it's buzz is kicking in to high gear in the week following. On Thursday the 4th, I was lucky enough to be ushered in to the private meeting room at the EA booth where the widely available trailer was played, followed by an in-game demo.

The first thing you'll notice about the new Mass Effect is that you don't have to pause to use biotics ('magic'). This new freeflow combat system (which seems to be the buzz word (see Batman)) makes the fighting experience intense and personal; no more pausing for a brief moment before that missile kicks you square in the goonies.

But I had seen this before -- the day before, actually, when I snuck in to the Bioware room to preview The Saboteur -- and was surprised to see the game being played as if it were a casual party and I was cool enough to be invited (I'm never cool enough).

I'll say this -- it's a beautiful game. As Shepherd (Yeah, he's not dead) looked out over the city, you could see the Blade Runner/Minority Report influence as flying cars zipped by.

The most shocking moment of the demo came when we were told that we would be given a spoiler (That should be your cue that thar be spoilers here): Someone was going to be dying in the following clip.

Spooooillllerrrrrrrrrrr warrrrrnnninnnng. Don't read if you want to be absolutely, positively virginal upon buying the game.

We are thrust aboard the Normandy in pitiful condition. Joker (still voiced by Seth Green) is struggling valiantly to keep the wailing vessel alive, but an attack by a much more powerful enemy has rendered it useless. Shepherd demands everyone to evacuate, but Joker won't. So he goes after him and drags his crippled ass to an evac pod, where he tosses him in and then is promptly blown out of the ship through the open roof and sent hurling in to space.

Yeah. For a moment I thought, "So, Shepherd's going to cling on to some debris and be rescued, right?" But the following scene showed a weightless Shepherd clutching on to his leaking space suit as the oxygen is sucked out of him and he goes limp.

This is a game in which you are not expected to survive. I'm not just saying that; Casey Hudson, the project director is. "In Mass Effect 2, you're not expected to survive." For this very reason, the game will focus on building a strong, trustworthy team who can see to it that you actually do survive to carry over in to Mass Effect 3. This should be a must-have for any gamer, and if you haven't played the first, play it! Your save will carry over in to this installment, and the decisions you've made -- whether they be important or trivial -- will effect your game play experience.



Heavy Rain

Like Mass Effect 2, there was little effort by EA to promote Heavy Rain during E3. However, that hasn't stopped a growing community of fans from following it.

Heavy Rain is a game that looks more like a psychological thriller movie, set in a bleak world
where the villain, the Origami Killer, has murdered several people and plans on murdering more, leaving an origami bird next to each victim. The game, played out over 60+ chapters, isn't meant to be played in a linear fashion. Instead, you jump between characters (four of them) and your decisions affect the story as it progresses. If a character dies, he or she stays dead. I'm also adding Alan Wake to this category, though it looks and feels more like Silent Hill than the movie Se7en.

These three titles make up a trifecta of immersive game play experiences coming out this year and the next that should keep fans of the genre busy, from science fiction to supernatural horror.


But there's always room for...

Super Mario Galaxy 2

Oh look a new Mario game from the creators of Mario from the land of Mario. I'm just going to show you what it looks like and you're going to tell me that you'll play it, because face it, you're going to.




In blog related news, this blog will be changing formats to a strictly news and opinion format starting with the next update. Consider Bioschlock! to be your #1 source of video game news outside of every other video game related site. Now back to your regularly scheduled program, Glee! The TV show about being unpopular in high school.


Saturday, June 6, 2009

Stop: Mass Effect 2 time!

Yesterday was part one of my major E3 post-show extravaganza. Today will see #2, but for the moment I will leave you with this extended trailer for Mass Effect 2! The game was my favorite seen at the show, behind closed doors. I'll have an extensive write up about it later... replete with spoilers! Beware!


Friday, June 5, 2009

E3 Hunger Strike! Take it alllllllll!!!!


Kind of like finding out that you have testicular cancer, the feeling of having no more free games to play hits me like finding out that I have testicular cancer. I'm sitting at home, watching Barefoot Contessa on the Food Network and all I can think about was that Food Network video game coming out. I could almost smell the steak as an electronic chef tenderized it as it grilled. Ah, the future of technology.

I'm sorry if I seem to be going off on a tangent about food, I'm rather hungry in more ways than one. I'm hungry for steak, for sure, but I'm also hungry for the video games I got a mere taste of at E3. These are the games I shall dub "Games I would love to eat if I could," and you should consider them golden in my eyes. Good enough to eat, we'll say. That'll be the award's name for this blog.

E3 brought with it a hundred thousand million different games with which to burn an image on to your retinas with, and the one that kept me coming back for more was Batman: Arkham Asylum. I spoke briefly about it in an earlier post, but I kind of only diddled the topic of being able to actually fight like the Dark Knight. Imagine throwing one creamy punch after another as you baste your enemie's porkchops with sweet justice, only to see another bacon sneaking up on you. In any other game, you're boned, you'd be raped from behind while the other guy tweaks your pancetta with his knuckles. Not in Batman: Arkham Asylum.

By pressing the 'counter' button (in this case, for the PS3 version I played, it was the triangle button), you will perform a counter. In other words, Batman will grab the incoming tender loin, twist, and in a reversal of fortune the enemy will either be downed by a ham-fisted fist to the face or an open-faced club to the gut. Batman doesn't stop and neither should you. No one sneaks up on buttery Batman.

I'm turning off the Food Network now, I apologize. I am just so hungry!

Good Enough to Eat: Batman: Arkham Asylum! Look for it in August.
The wonderful Aileen Viray of Tecmo gave me a personalized tour of their booth, starting with 'Quantum,' an action/third-person shooter title that resembles a mix between heaven and hell and sweet sassy mollassy. I mean to say, Lovecraft meets Hellraiser. That's what 'sweet sassy mollassy' will mean from here on.

You're a badass with an X on your face, whipping out weapons and flinging women at enemies as you traverse narrow staircases and climb slippery poles on your way to the top of a tower to stop an 'evil erosion' that's destroying your world. This is the basic story, the woman flinging is optional but I wouldn't recommend skipping it. Your co-character is named Feleena; she's platinum haired and scantily clad. That's all you need to know.

Yasua Egawa, team leader of the Consumer Development Team and Producer of Quantum, explained details to me about the fighting mechanics and what not, saying that there will be a real mix of action and platforming, as the world around you changes all the time. The 'evil erosion' causes the tower you're climbing to warp and bridges/stairs to become like pudding. He didn't say they would become like pudding but I'm assuming that they will.

Good Enough to Eat: Quantum! Out 2010.

I got a chance to touch Ninja Gaiden Sigma 2, and touch it I did. I played as Ayane of Dead or Alive and your wet dreams fame. I am really terrible at games. Pretty much every game, apparently. I jumped around, throwing daggers with pretty flowers attached to the ends, and I was brutalized by the enemies. Ninja Gaiden (for the Xbox) was infamous for being impossibly difficult; this one doesn't look half as hard, based solely on the fact that I got passed a few of the enemies before being run through.

Help me Lord, Barefoot Contessa just took chicken breasts out of the fridge, she's going to fuckin' cook 'em! I know I told you that I changed the channel but son I'm hungry.

Good Enough to Eat: Barefoot Contessa! I'm going to eat you.

I went to the Square Enix compound afterward and was told for the first time that I couldn't take a picture. Who do they think they are? One of the most renowned video game studios in the world, responsible for genre defining titles such as Final Fantasy VII and the emmy nominated, award winning, box office record busting film Final Fantasy: The Spirits Within?

Dissidia Final Fantasy is fun! That's my official, professional writer's review of it. I was Cloud, I walked on walls and slashed at Sephiroth and the Tidus, and then I put the PSP down and went away. One of Square's own QA testers told me that she wouldn't play the game very often, maybe on the train to work. If that isn't an endorsement you can get behind I don't know what is!

Good Enough for Left Overs on the Train: Dissidia Final Fantasy!


Hell, throw in Final Fantasy: The Crystal Bearers alongside it! Play it on the god damn train! Family-friendly, third person action title in which fighting involves shooting and shooting involves flying a large aircraft, at least in the demo. I wasn't all the impressed (if you couldn't tell) but then again I wasn't paying that much attention; a guy beside me was coughing violently, and it was then, holding that Wii-mote, that I realized I should have bought a thing of hand sanitizer.

Good Enough to Catch Swine Flu: Contaminated Wii-mote!


Alright, where am I. Ah, right. I'm trying to get my thoughts together but I'm thinking of dinner at the same time... what should I have for dinner? Soybeans!

King of Fighters XII is gorgeous, fun, delicious. I could feel myself falling back in to my Capcom vs. SNL days. Me as Iori, my friend Derek as Garth from Wayne's World. My only real complaint is that Iori was completely unfamiliar; no more fireballs for the red-haired menace. Orochi my ass! More like ... no-bochi am I right?

The arenas were what you would expect from a KOF title; kind of corny, kind of racist, all cartoony. Lots of annoying announcers yelling at you, mocking your testicular cancer, making you hungry with a tropical barbeque sauce. This is going to be one amazing meal! Get ready!

Good Enough to Eat: King of Fighters XII! Keepin' it real in an ethnic neighborhood, let's fight!

Took up Zombie Apocalypse, put it down after realizing that I've played Super Smash TV a lot as a child and don't want to again. Hm. This is getting rather long! Maybe another update tomorrow? Good idea, I'm going to go get one tablespoon of crab boil seasoning DAMMIT. Get off of my television, At Home with the Neelys!

I have a flickr up with just about every picture I took, but not all of them because of their artificial limit and my unwillingness to buy a pro account. Ch-ch-check it out! Winnnnnk!


Did I mention I saw Verne Troyer?! Click on Verne Troyer to see all of E3! Transform and Roll out!!!


Tuesday, June 2, 2009

E3, Day 1, the kill me express.


E3 isn't a demonstration of unfinished games. It isn't a marketing hurricane for entertainment peripherals. It is a trip to the zoo, where you are the animal and there are no visitors and there are no walls. Every exhibit is open to wander in to, whether conscious of it or not, and every exhibitor is there to doll out cards, flash drives, and/or swine flu.

With that said, I somehow wandered in to the LA Convention center on this, the day of my daughter's wedding, to do what I do -- report on things and take pictures of things and also bump in to a few big people. No biggie (but they were).

First thing's first. Nintendo's press conference. Whoooa, I know what you're thinking -- "Chris, how the hell did you get in to the Nintendo press conference?!" The answer is I did not get in to the Nintendo press conference. I got in to the overflow theater down the street, which wasn't so bad except we all were made to feel like step children.

We were introduced to three things that actually made sense: Super Mario Galaxy 2 (Wii), Kingdom Hearts 368/2 (DS), a new Golden Sun (DS), and Metroid: Other M. These are three games that will be must-haves in the near future, 2010 being the latest to be released. It was a surprise to see that they've partnered with Team Ninja (Ninja Gaiden, Dead or Alive) to bring it out. Should be interesting...

But for F's sake, it's a video game system, not a life-saving medical device. Give me a break. This is the peripheral that will let you know when your heart stops working after playing Wii Resort for an hour and a half. Nintendo has fallen behind Sony and Microsoft in the gaming business, so now they are trying to appeal to an audience that wants nothing more than a personal trainer, or in this case (look at this freaking thing. Look at it and you tell me if you're going to put it on your finger) a personal physician to watch that murmor Uncle Floyd has been bitching about for a year. I get it, you're overweight.

After the snorefest that was Nintendo's overflow hour-that-took-three, I hopped on a party bus to the Sony press conference. This one wasn't so easy to get in to. There, I waited in a group of about five or six other souls like myself who hadn't RSVP'd for the conference to see if we'd be let in. About three minutes before it began, they opened the gates for everyone and we bum rushed nothing in particular.

Key moments of the Playstation conference: Uncharted 2 looks utterly amazing. Imagine Indiana Jones set in modern times, playable on the Playstation 3 (and doesn't suck). Also a few announcements that were made. Get this -- Final Fantasy IX. Not XIII, IX. Thirteen hasn't even come out yet and they showed a demo. Sure, it's going to be an online MMO, but it's a testament to the developers that they can come out with two franchise games back to back like this. Actually, we'll see if they hold up their end of the bargain. What bargain, I don't know. I never spoke with anyone regarding a bargain.

And not to mention their own version of immersive gameplay. This is the year of the "get your ass in to the game" accesories, what with Project Natal, Wii's 360 degree extension, and now the PS3 Wii-mote. Everyone's going to want a love-making simulator real soon.

After that it was off to the convention center. At around 1:30 I arrived with half an hour until my personal demonstration of the game 'Fairytale Fights' with Playlogic. Unfortunately, I can't speak about it until June 10th, so check back here then for that.

The rest of the day was spent gathering my bearings. I'm alone, lost in this wilderness of flashing lights and booth babes (as you can see to the left). The only thing for me to do was to introduce myself to as many people as possible, whether they were developers, marketing folks, or just regular old idiots like myself.

One of the most impressive games on display is Bayonetta, the action game from SEGA coming this year. Looks like a mash-up of Blood Rayne and sex. Honestly, I don't know how I'm going to be able to play this game what with cold water pouring down my back at all times.

Ahhh, wait a minute. I remember. God of War III. Looks like God of War II and God of War I. If you liked either, you'll like this. Graphics are amazing (they always are during demonstrations) and the mechanics don't seem too off. Extremely gorey. You knew that already.

The most impressive booth goes to the Batman: Arkham Asylum people at Warner Bros. Interactive. Talk about a dream come true... sort of. I don't know if I'd want to wake up in Arkham Asylum, so this will do. The game played amazingly well. I honestly thought that it was going to be another Batman & Robin for the Gamecube or Das Boot to my goonies. Batman games haven't been good, pretty much ever. This one is different. Imagine taking a fist to your best friend's face. That's how it felt to play Arkham Asylum.

Not only was it a very well done booth, they actually let me speak with a developer. Correction: two developers! Lowly ol' me. Maybe they thougth I was someone important!

I spoke with the Director of the game, Sefton Hill, and Paul Crocker, the lead narrative designer, who told me some pretty exciting things about developing the game, working with Mark Hamill and the original cast of Batman: The Animated Series, and being fans of Batman in general.

"The best thing about Batman is that he's for everyone. Batman Brave and the Bold, Lego Batman, [Batman: Arkham Asylum], and the Dark Knight!" -- Paul Crocker.

He assured me that there wouldn't be any violent stabbing or bleeding (and there really shouldn't be in a Batman game. Come on!), but this one isn't necessarily for the kiddies. The game's story had several additions made to it due to Mark Hammel's performance. "[Mark Hamill] just had so much energy. He really wowed everyone." I asked Sefton Hill if it was his performance that brought them to create the PS3 exclusive Joker missions, to which he replied that it had a lot to do with it.

Expect additional content for the game based on the hype alone, hopefully soon after release. Arkham Asylum is released on August 25th.

I'm currently in the process of uploading quite a few pictures to photobucket or whatever the hell it's called, so when I get 'em up I'll post the link here.

I'll be at the show tomorrow. My schedule thus far:

Aliens vs. Predator: 10:30 AM
Ninja Gaiden: 2:30 PM

If you have any questions or comments, or want me to do something specific for you, let me know and I'll do my best. I am at your disposal at E3, use me!

Pictures I took can be found here (not all of them, I got tired of waiting for the upload.)